Garry Haywood
We have a solution for real-time binaural spatial audio for lots of applications where listening virtual sonic reality is part of the experience. Binaural Spatial Audio is listening to a soundfield that appears to be in the environment around a headphone/earbud listener. This is obviously applicable in Immersive/XR/VR/AR/MR solutions but also other media content such as liver event streaming, films for a cinema-like audio. But also for IOT/Sensor type applications where sound might be critical, e.g. in un-attended industrial locations where sounds might be precursors to equipment failure. Our Sonic Reality Engine makes a significant step in naturalism by improving localisation, sound quality and speed of processing. We can process audio with zero latency at very high sample rates, e.g. 192k samples/second in very smaller buffers, making more like natural hearing. In the 5G context, this Zero Latency means we can send location/orientation data from a mobile device (smartphone, smart-glasses and HMDs, wearables, hearables, etc) to and Edge Computing solution and return the spatialised audio to the device with only the latency from the roundtrip being pertinent. We anticipate that this Motion-to-Phonon times will be below the 30 milliseconds target in which it will still be considered to be real-time responsiveness to user head movements, etc.